09.30
Draw….draw….draw…*smack!*…
Draw….draw….draw….*smack!* “I said to make it cooler DAMNIT!”….
Back to the drawing board, I suppose.
Draw….draw…draw….you get the idea!
I am a concept artist over here at WhiteMoon Dreams, and I most certainly draw a lot here. I get to create lots of neat stuff, from characters to creatures and even environments. Hmmm-now that I think about it, it’s been awhile since I have designed any props… Lately, I have been designing some cool monsters for a super secret project (SSSHHHHHH, don’t tell anyone). Even though I get to draw a lot of cool stuff, it’s still hard work – but very rewarding and fun!
Before I start designing anything, I have to do a LOT of research. Research is key and the starting point for any concept artist. Research includes but is not limited to gathering written information, photo references, and figuring out how devices work in reality. These references help add believability to your designs and give you a starting point. After the research, it’s time to start sketching like a mad man. After I have come up with a few ideas that I like, I polish them up enough to present them to the art director (and whoever else needs to see them). Then we discuss them: find out what we like, possible concerns or issues that design might have, color, composition, and anything else. After that, I take their feedback and give them a more finished design. There can be a lot of back and forth for a while and a design can always change down the line.
If anyone is interested in being a concept artist, check out the following sites:
http://www.conceptdesignacad.com/
http://www.conceptart.org/
http://www.characterdesign.com/
When I am not creating art in the studio, I can be found making lunch for everyone here. I’ll cook up penne with homemade vodka sauce, homemade meatballs, burgers, ribs, or experimental stuff like my “Italian Style Gumbo.” Our Whitemoon lunches are always delicious. I’ll never forget the day we had steak and lobster for lunch….I didn’t make it, but it was awesome. Well I better get back to my drawing desk and crank out more concepts before my art director comes over and beats me again.
*SMACK!!!*
