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		<title>WhiteMoon Dreams partners with IGS to bring Planet Legend to the US!!</title>
		<link>http://whitemoondreams.com/news/whitemoon-dreams-partners-with-igs-to-bring-planet-legend-to-the-us/</link>
		<comments>http://whitemoondreams.com/news/whitemoon-dreams-partners-with-igs-to-bring-planet-legend-to-the-us/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 21:42:39 +0000</pubDate>
		<dc:creator>mikea</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://whitemoondreams.com/?p=591</guid>
		<description><![CDATA[Hey Friends! We are excited to share the news that WhiteMoon Dreams, in partnership with [...]]]></description>
			<content:encoded><![CDATA[<p><center><a href="http://whitemoondreams.com/project/planet-legend/"><img src="http://whitemoondreams.com/wp-content/uploads/2012/02/Logo_sm.png" alt="" title="Planet Legend" width="467" height="250" class="alignnone size-full wp-image-590" /></a></center></p>
<p>Hey Friends!  We are excited to share the news that WhiteMoon Dreams, in partnership with International Game Systems of Taiwan, is developing Planet Legend and will be coming your way very soon!  </p>
<p>WOW!! COOL!!  Wait, what is it?  </p>
<p>Planet Legend is a Free-to-Play 3D Sci-Fi MMO that combines Arcade-Style Side-Scrolling Beat-Em-Up Action with strong RPG elements.  Screenshots, along with a few key highlights about the gameplay can be found <a href="http://whitemoondreams.com/project/planet-legend/">HERE</a>.   </p>
<p>Planet Legend is being developed by WhiteMoon Dreams and is available for World Wide Distribution (outside China and Taiwan.)</p>
<p>If you are a publisher and would like more information on this game, please feel free to <a href="http://whitemoondreams.com/contact/">Contact Us</a>.</p>
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		</item>
		<item>
		<title>WE&#8217;RE HIRING! Check Us Out!</title>
		<link>http://whitemoondreams.com/news/were-hiring-check-us-out/</link>
		<comments>http://whitemoondreams.com/news/were-hiring-check-us-out/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 23:25:50 +0000</pubDate>
		<dc:creator>valeriem</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://whitemoondreams.com/?p=580</guid>
		<description><![CDATA[WhiteMoon is ready to rock and wants YOU to be along for the ride. We [...]]]></description>
			<content:encoded><![CDATA[<p>WhiteMoon is ready to rock and wants YOU to be along for the ride. We are looking for a few good men and women to fill some awesome engineering and art positions.</p>
<p>Check out the <a title="http://whitemoondreams.com/job/current-job-openings/" href="http://whitemoondreams.com/job/current-job-openings/">JOBS</a> section for more information. If you like what you see, email your resume&#8217; and cover letter to <strong>fun@whitemoondreams.com</strong><br />
We look forward to hearing from you! Cheers!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>WhiteMoon at Your Fingertips!</title>
		<link>http://whitemoondreams.com/news/whitemoon-at-your-fingertips/</link>
		<comments>http://whitemoondreams.com/news/whitemoon-at-your-fingertips/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 21:31:11 +0000</pubDate>
		<dc:creator>valeriem</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://whitemoondreams.com/?p=575</guid>
		<description><![CDATA[We want to make sure everyone sees what we&#8217;re up to in the studio and [...]]]></description>
			<content:encoded><![CDATA[<p>We want to make sure everyone sees what we&#8217;re up to in the studio and what we&#8217;re interested in. With that in mind, be sure to check us out on Twitter and Facebook! There you can chat with other dreamers and see what we&#8217;re working, what events we are frequenting and all the latest updates!</p>
<p>Cheers!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Why Hello There!</title>
		<link>http://whitemoondreams.com/blog/stuff-that-people-say/why-hello-there/</link>
		<comments>http://whitemoondreams.com/blog/stuff-that-people-say/why-hello-there/#comments</comments>
		<pubDate>Fri, 08 Jul 2011 23:32:51 +0000</pubDate>
		<dc:creator>valeriem</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Stuff that people say]]></category>

		<guid isPermaLink="false">http://whitemoondreams.com/?p=561</guid>
		<description><![CDATA[It&#8217;s been a couple weeks since our trailer was released to the world and the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a couple weeks since our trailer was released to the world and the buzz is still coming in! We really do appreciate all the support and well wishes from our fans. We are working really hard to bring this incredible game to life and know all of you are just as excited as we are!</p>
<p>The studio is constantly buzzing and everyone is working hard. From the artists to the engineers, everyone is putting in time and effort. Even our mascot, Kabuto is working hard! That&#8217;s him below keeping us in check.</p>
<p><a rel="attachment wp-att-562" href="http://whitemoondreams.com/blog/stuff-that-people-say/why-hello-there/attachment/kabuto/"><img class="aligncenter size-thumbnail wp-image-562" title="kabuto" src="http://whitemoondreams.com/wp-content/uploads/2011/07/kabuto-200x200.jpg" alt="" width="200" height="200" /></a></p>
<p>For anyone who wants to get their WARMACHINE fix, be sure to check out the amazing MEDIA section on our WARMACHINE site. To get to the MEDIA section, click <a title="http://whitemoondreams.com/warmachine/media/" href="http://whitemoondreams.com/warmachine/media/">here</a>. In the MEDIA section, we have all kinds of downloadable goodies for you such as wallpapers and even a cool webkit to share!</p>
<p>Well, we need to get back to work before Kabuto gets mad, but be sure to keep checking here for the latest on WARMACHINE and WhiteMoon Dreams! Cheers!</p>
]]></content:encoded>
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		<item>
		<title>Did Somebody Say&#8230;WARMACHINE TRAILER?!</title>
		<link>http://whitemoondreams.com/news/did-somebody-say-warmachine-trailer/</link>
		<comments>http://whitemoondreams.com/news/did-somebody-say-warmachine-trailer/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 19:53:14 +0000</pubDate>
		<dc:creator>valeriem</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://whitemoondreams.com/?p=555</guid>
		<description><![CDATA[Yes, yes they did! And that trailer I speak of? It&#8217;s up and ready for [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, yes they did! And that trailer I speak of? It&#8217;s up and ready for your viewing pleasure! Check it out <a title="http://whitemoondreams.com/warmachine/media/video/" href="http://whitemoondreams.com/warmachine/media/video/">here</a></p>
<p>Our crew worked hard to bring this awesome trailer out and  we hope all our fans and supporters enjoy it. We know a lot of people  have been waiting for this so we want to thank each and everyone of you  for your ongoing support of all of us and WARMACHINE. Our little  WARMACHINE is growing up! Cheers!</p>
<p>&nbsp;</p>
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		</item>
		<item>
		<title>E3&#8230;What Else?</title>
		<link>http://whitemoondreams.com/news/e3-what-else/</link>
		<comments>http://whitemoondreams.com/news/e3-what-else/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 23:59:38 +0000</pubDate>
		<dc:creator>valeriem</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://whitemoondreams.com/?p=526</guid>
		<description><![CDATA[E3 is here and so is our uncontainable excitement. We will keep you updated on [...]]]></description>
			<content:encoded><![CDATA[<p>E3 is here and so is our uncontainable excitement. We will keep you updated on all our adventures at E3 as soon as it gets going. In the meantime, you can check out our latest blog <a title="http://whitemoondreams.com/blog/its-heeeeeereeeeee/" href="http://whitemoondreams.com/blog/its-heeeeeereeeeee/">here</a></p>
<p>We can&#8217;t thank all our fans and followers enough and look forward to getting jiggy with it at E3 with all of you! Cheers!</p>
]]></content:encoded>
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		<item>
		<title>It&#8217;s Heeeeeereeeeee&#8230;</title>
		<link>http://whitemoondreams.com/blog/its-heeeeeereeeeee/</link>
		<comments>http://whitemoondreams.com/blog/its-heeeeeereeeeee/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 23:50:55 +0000</pubDate>
		<dc:creator>valeriem</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://whitemoondreams.com/?p=518</guid>
		<description><![CDATA[And by &#8220;it&#8221; of course we mean E3! Our crew is ready to go and [...]]]></description>
			<content:encoded><![CDATA[<p>And by &#8220;it&#8221; of course we mean E3!</p>
<p>Our crew is ready to go and looking forward to seeing all our fans and followers who are on the tips of their toes waiting to hear the latest on WARMACHINE.</p>
<p>We&#8217;ve been working hard on a lot of top secret stuff and the work is definitely paying off. However, E3 is also a time for us to have some fun and check out some of the cool stuff coming out. Here is the <strong>WhiteMoon Dreams Top Ten List of Things to Look Forward to at E3:</strong></p>
<p>1. Count how many people we can see wearing some type of shirt written in programming language so only those &#8220;special&#8221; few can understand it.</p>
<p>2. Not having to worry about packs of people from Staples Center getting in the way because the Lakers didn&#8217;t even make it that far this year so more parking.</p>
<p>3. Fighting with strangers to play new XBOX360 games just because you can.</p>
<p>4. Um&#8230;.SWAG!</p>
<p>5. Mass Effect 3, Mass Effect 3 oh and&#8230;..Mass Effect 3</p>
<p>6. The neverending debate of whether XBOX Live is better or PS3 is better.</p>
<p>7. Listening to people complain that XBOX live isn&#8217;t free.</p>
<p>8. Watching our Games Director drool over the Elder Scrolls</p>
<p>9. Booth Babes because of their big&#8230;personalities.</p>
<p>10. Watching grown adults turn into giddy school children in a matter of seconds at a game booth.</p>
<p>We can&#8217;t wait to see you all there and be sure to say hi or pull us aside! We always love talking to our fans. Cheers!</p>
]]></content:encoded>
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		<item>
		<title>So You Wanna Get Into the Game Industry?</title>
		<link>http://whitemoondreams.com/blog/stuff-that-people-say/so-you-wanna-get-into-the-game-industry/</link>
		<comments>http://whitemoondreams.com/blog/stuff-that-people-say/so-you-wanna-get-into-the-game-industry/#comments</comments>
		<pubDate>Tue, 24 May 2011 21:27:34 +0000</pubDate>
		<dc:creator>valeriem</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Stuff that people say]]></category>

		<guid isPermaLink="false">http://whitemoondreams.com/?p=515</guid>
		<description><![CDATA[Hiya. Today I figured I&#8217;d talk about one of the questions most frequently asked of [...]]]></description>
			<content:encoded><![CDATA[<p>Hiya.</p>
<p>Today I figured I&#8217;d talk about one of the questions most frequently asked of game developers: How does someone (masochistic enough to want to do this) get started in the game industry?  Lots of variables weigh on the answer &#8211; everybody I know in this industry came here by a different path, but there are a few points we all share in common, and I’m going to talk about these.</p>
<p>At the most basic level, it works like this: Three things have to be true for you to get in:</p>
<p>1) You need to know how to do the job you want to do.</p>
<p>2) The people who could hire you to do that job need to know you&#8217;re there, what you want to do, and what you know how to do.</p>
<p>3) You have to be fresh enough in their mind that you&#8217;re the person they think of when they&#8217;re in enough of a jam that they need to hire someone they haven&#8217;t worked with before.</p>
<p>Let&#8217;s talk about each of these.</p>
<p><strong>Learning how to do the job&#8230;</strong></p>
<p>First off, this advice will vary depending on whether you know what it is you want to do.  The path is different for aspiring engineers or artists than it is for designers, but the underlying principles aren&#8217;t that different.</p>
<p>Whether or not you&#8217;re sure about where you&#8217;d like to focus, I recommend beginning with a practical, hands-on overview of the game development process.  If you&#8217;re still figuring out your path, this will help you do that, and if you already know where your interests lie, knowing how all the pieces fit together will still deepen your understanding of the craft.  To do this, I suggest that you begin by building simple games in a relatively accessible development tool.  <em>Unity3D</em> (<a href="http://unity3d.com/">http://unity3d.com/</a>) is a great choice for this.  It&#8217;s powerful, flexible, well-documented, reasonably comprehensive, and its toolset is masterfully built.  Start out by doing the tutorials. You&#8217;ll learn a great deal that way about the component parts that make up any game and how they&#8217;re built.</p>
<p>If your interest is in game design, I&#8217;d recommend that you then strike out from here to build a small game of your own design.  Keep it simple &#8211; don&#8217;t try to build <em>Skyrim</em> on your own.  Minimize your dependence on art and animation and stick with a simple, well-executed design.  Remember, you can play Chess with bottlecaps, and Go with rocks.  You don&#8217;t need great art to execute a great design.  What you need are well-considered rules that encourage your player to make meaningful choices in their approach to an understandable goal.  At the design level, games are systems, and players are central parts of these systems.  Come up with a simple but clear design, see if you can make it work, and see if you can make it fun.</p>
<p>If you&#8217;re specifically interested in level design or RPG design, you can diverge a bit once you’ve done the basics.  I still recommend beginning with the overview I just described, but as an aspiring level designer, your next step should probably be to download the modding tools for a game you know and like, and begin building your own levels.  The <em>Unreal Development Kit</em> (<a href="http://www.udk.com/">http://www.udk.com/</a>) is a great place to begin learning about first-person and third-person shooter construction.  Build levels, and then &#8211; here&#8217;s the important part &#8211; get your friends to play them, and watch your friends as they play them.  When they get stuck, resist the temptation to help them out &#8211; instead, write notes to yourself about where they got lost or frustrated.  This is how you&#8217;ll learn the most important part of the game designer&#8217;s art &#8211; communicating with the player.  And trust me, you won&#8217;t get it right the first time out.</p>
<p>For RPG quest design, I&#8217;d recommend that you pull down the <em>Elder Scrolls Construction Set</em> (<a href="http://cs.elderscrolls.com/constwiki/index.php/Main_Page">http://cs.elderscrolls.com/constwiki/index.php/Main_Page</a>), which allows you to design environments and quests for The Elder Scrolls: Oblivion.  Oblivion is a tremendously flexible game with a very active mod community.  It&#8217;s relatively easy to learn how to create new environments and quests, and you&#8217;ve got a ready-made game system in which to play them.</p>
<p>The key is this: if you want to become a good designer, you must build working games and/or game levels, and test them on real people.</p>
<p>Books I generally recommend for designers:</p>
<p><strong><em>A Theory of Fun</em></strong>, by Raph Koster (<a href="http://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1932111972/ref=sr_1_1?ie=UTF8&amp;qid=1305068596&amp;sr=8-1">http://www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1932111972/ref=sr_1_1?ie=UTF8&amp;qid=1305068596&amp;sr=8-1</a>)</p>
<p><strong><em>The Art of Game Design: A Book of Lenses</em></strong>, by Jesse Schell (<a href="http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694965/ref=sr_1_2?ie=UTF8&amp;qid=1305068596&amp;sr=8-2">http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694965/ref=sr_1_2?ie=UTF8&amp;qid=1305068596&amp;sr=8-2</a>)</p>
<p><strong><em>Rules of Play</em></strong>, by Katie Salen and Eric Zimmerman. (<a href="http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=sr_1_1?ie=UTF8&amp;qid=1305068605&amp;sr=8-1">http://www.amazon.com/Rules-Play-Game-Design-Fundamentals/dp/0262240459/ref=sr_1_1?ie=UTF8&amp;qid=1305068605&amp;sr=8-1</a>)</p>
<p>There are other great books out there as well, but these do a great job of setting up your mind to think about the structure and operation of a game&#8217;s design.  A few people have recommended <strong><em>Level Up! The Guide to Great Video Game Design</em></strong>, by Scott Rogers (<a href="http://www.amazon.com/Level-Up-Guide-Great-Design/dp/047068867X/ref=sr_1_1?ie=UTF8&amp;qid=1305068611&amp;sr=8-1">http://www.amazon.com/Level-Up-Guide-Great-Design/dp/047068867X/ref=sr_1_1?ie=UTF8&amp;qid=1305068611&amp;sr=8-1</a>).  I haven&#8217;t yet read it myself, but I trust these peoples&#8217; taste.</p>
<p>If you&#8217;re interested in learning game programming, XNA is a good place to start. (<a href="http://msdn.microsoft.com/en-us/aa937791">http://msdn.microsoft.com/en-us/aa937791</a>), and you can also learn a lot by developing for <em>Unity</em> or <em>Unreal</em>. On the book front, I&#8217;m a fan of Jason Gregory&#8217;s <strong><em>Game Engine Architecture</em></strong> (<a href="http://www.amazon.com/gp/product/1568814135/ref=s9_simh_gw_p14_d0_i1?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=center-2&amp;pf_rd_r=14WQ8WAS31VCMN4V42FR&amp;pf_rd_t=101&amp;pf_rd_p=470938631&amp;pf_rd_i=507846">http://www.amazon.com/gp/product/1568814135/ref=s9_simh_gw_p14_d0_i1?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=center-2&amp;pf_rd_r=14WQ8WAS31VCMN4V42FR&amp;pf_rd_t=101&amp;pf_rd_p=470938631&amp;pf_rd_i=507846</a>) &#8211; it&#8217;s a reasonably comprehensive overview of a game engine&#8217;s component parts, and approachable to a beginning developer.  I highly recommend Bruce Eckel&#8217;s <strong><em>Thinking in C++</em></strong> for a general introduction to object-oriented programming in C++, available in print (<a href="http://www.amazon.com/Thinking-Introduction-Standard-One-2nd/dp/0139798099/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1305068796&amp;sr=1-1">http://www.amazon.com/Thinking-Introduction-Standard-One-2nd/dp/0139798099/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1305068796&amp;sr=1-1</a>), or free here: (<a href="http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html">http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html</a>).  Since my own background is in design, I don’t have quite as much to say here as I did for design, but these recommendations are a good starting point.</p>
<p>If you&#8217;re interested in art, work on mastering <em>3ds max</em>, <em>Maya</em> or <em>Softimage</em>. For <em>PS3</em>, <em>360</em> or PC games, <em>Z-Brush</em> will be an essential tool as well, less so for <em>Wii</em> or mobile.  Other artists can give you more specific advice, but here&#8217;s one thing I&#8217;ll insist on: whether you&#8217;re learning to build characters, environments, or both, test your stuff in a game engine.  Game engines are unforgiving masters, and you will at some point in your career create a piece of art that looks magnificent in the DCC, and bogs your game down to a slideshow.  Make that mistake early.  Test your stuff, and learn how to make things look great at a decent framerate.</p>
<p>Okay.</p>
<p>We&#8217;ve talked a bit about learning how to do the work.  Let&#8217;s move on to the next point.  I&#8217;m going to spend a little less time here, since, truthfully, getting good at the craft is the important part.  Lots of people want to do this, but most haven&#8217;t taken the time or effort to get really good.  Distinguish yourself by doing that.</p>
<p>Meeting people.  If you live in a city with a lot of game development going on, like LA, Seattle, Austin, etc., it&#8217;s a little easier. It can be harder if you&#8217;re elsewhere, but far from impossible. Seeking out a local IGDA chapter (<a href="http://www.igda.org/">http://www.igda.org/</a>) can sometimes help, but you&#8217;d be surprised at how many people in the industry will  answer an email from someone who shows genuine interest. Here, however, comes a big caveat: don&#8217;t open communication if you&#8217;re not prepared to do the work. Just about every pro will tell you the same thing when you first contact them: It&#8217;ll go something like, &#8220;okay, send me something and we&#8217;ll talk about it.&#8221; That&#8217;s a test. 90% of people will never follow up with a working game level, character model, etc. If you seriously want to develop games, do the work to get good at it, and that means putting in the time to practice the craft.  It also means learning how to take direction and criticism well, and learning how to respond to it with genuine improvements that show that you&#8217;re really engaging and developing. It&#8217;s entirely possible to forge a relationship remotely, and if you show that you&#8217;re serious about the work and have potential to get good at it, things could progress from there. Remember, this part of your self-presentation is as much about demonstrating your professionalism as it is about demonstrating your talent and potential.</p>
<p>Point 3 arises out of point 2. Be around, even if virtually, be visible, show good work and improvement. Don&#8217;t pester people, however.  Just show them what you&#8217;ve got when you&#8217;ve made something you genuinely think is worth showing.  At this point, you&#8217;re hoping to get lucky, and it may take a while, but there&#8217;s truth to the old aphorism that &#8220;luck is a function of your preparation for it.&#8221;  If your work is good, and you&#8217;ve given the impression that you wouldn&#8217;t be so bad to work with, you&#8217;ll be given your shot sooner or later.</p>
<p>On the topic of game design and development schools, I&#8217;ll say this: they vary widely.  If you&#8217;re considering a school, learn about the program and the people teaching it.  Look for a program that teaches genuine design principles, and shy away from those that focus too much on teaching specific tools that&#8217;ll probably be obsolete by the time you graduate.  You can learn the tools on your own.  Look for a program that will teach you how to think.  There are some outstanding programs out there that’ll get your mind reeling in exactly the right ways, and equally important, that will kickstart the network that could get you hired later on.  Nobody, however, will ever ask you for your degree in this business.  They’ll want to see your work.</p>
<p>Finally, be aware that this can be a hard industry. Just about everyone who&#8217;s made games for a while has suffered through a deathmarch crunch at least once. Most of us have poured our heart into a project that met a sudden death in a marketing meeting. Most of us have had the experience of seeing something being done wrong (at least to our belief), and not having the political clout to change it. That having been said, lots of us love it, and wouldn&#8217;t want to do anything else. Part of this process for you should be to figure out whether that&#8217;s you.</p>
<p>Let me recap with what I believe to be the most important point from all of this: Do step one before step two.  Take the initiative to learn the craft before you start banging on doors.  We&#8217;ve all been accosted numerous times by people who wanted to make games but hadn&#8217;t done the work to develop their craft.  Don&#8217;t be that person.  You wouldn&#8217;t try to join an orchestra if you didn&#8217;t play an instrument.  That having been said, if you do work diligently on your craft, your chances aren&#8217;t as daunting as they might seem.  For all the people who claim to want to make games, only a few do the work beforehand to get good at it.  Do this, and you&#8217;ll be ahead of all of them.</p>
<p>Good luck!</p>
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		<title>WhiteMoon-A Story in Pictures</title>
		<link>http://whitemoondreams.com/blog/stuff-that-people-say/whitemoon-a-story-in-pictures/</link>
		<comments>http://whitemoondreams.com/blog/stuff-that-people-say/whitemoon-a-story-in-pictures/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 23:00:48 +0000</pubDate>
		<dc:creator>valeriem</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Stuff that people say]]></category>

		<guid isPermaLink="false">http://whitemoondreams.com/?p=478</guid>
		<description><![CDATA[There once was a studio by the name of WhiteMoon Dreams in a far away [...]]]></description>
			<content:encoded><![CDATA[<p>There once was a studio by the name of WhiteMoon Dreams in a far away land called LA&#8230;.</p>
<p style="text-align: center;"><a rel="attachment wp-att-479" href="http://whitemoondreams.com/blog/stuff-that-people-say/whitemoon-a-story-in-pictures/attachment/downtown-view/"><img class="aligncenter size-medium wp-image-479" title="DOWNTOWN VIEW" src="http://whitemoondreams.com/wp-content/uploads/2011/04/DOWNTOWN-VIEW-636x357.jpg" alt="" width="509" height="286" /></a></p>
<p style="text-align: left;">The studio consisted of many creatures typically called people. These people could be found working hard&#8230;..</p>
<p style="text-align: left;"><a rel="attachment wp-att-480" href="http://whitemoondreams.com/blog/stuff-that-people-say/whitemoon-a-story-in-pictures/attachment/lee-and-kmack/"><img class="aligncenter size-medium wp-image-480" title="Lee and KMACK" src="http://whitemoondreams.com/wp-content/uploads/2011/04/Lee-and-KMACK-636x357.jpg" alt="" width="636" height="357" /></a></p>
<p style="text-align: left;">and playing equally as hard&#8230;..</p>
<p style="text-align: left;"><a rel="attachment wp-att-483" href="http://whitemoondreams.com/blog/stuff-that-people-say/whitemoon-a-story-in-pictures/attachment/iphone21april2011-033/"><img class="aligncenter size-medium wp-image-483" title="iPhone21April2011 033" src="http://whitemoondreams.com/wp-content/uploads/2011/04/iPhone21April2011-033-636x477.jpg" alt="" width="636" height="477" /></a></p>
<p style="text-align: left;">But at the end of the day, everyone lived in harmony in this happy place. The studio is always buzzing with great ideas becoming realities and people making dreams come true&#8230;.</p>
<p style="text-align: left;"><a rel="attachment wp-att-485" href="http://whitemoondreams.com/blog/stuff-that-people-say/whitemoon-a-story-in-pictures/attachment/whitemoon-dudes/"><img class="aligncenter size-medium wp-image-485" title="whitemoon dudes" src="http://whitemoondreams.com/wp-content/uploads/2011/04/whitemoon-dudes-636x357.jpg" alt="" width="636" height="357" /></a></p>
<p style="text-align: left;"><a rel="attachment wp-att-486" href="http://whitemoondreams.com/blog/stuff-that-people-say/whitemoon-a-story-in-pictures/attachment/scott-rusty-todd-2/"><img class="aligncenter size-medium wp-image-486" title="Scott.Rusty.Todd" src="http://whitemoondreams.com/wp-content/uploads/2011/04/Scott.Rusty_.Todd_1-636x357.jpg" alt="" width="636" height="357" /></a></p>
<p style="text-align: left;">
<p style="text-align: left;"><a rel="attachment wp-att-486" href="http://whitemoondreams.com/blog/stuff-that-people-say/whitemoon-a-story-in-pictures/attachment/scott-rusty-todd-2/"></a><a rel="attachment wp-att-487" href="http://whitemoondreams.com/blog/stuff-that-people-say/whitemoon-a-story-in-pictures/attachment/lee/"><img class="aligncenter size-medium wp-image-487" title="Lee" src="http://whitemoondreams.com/wp-content/uploads/2011/04/Lee-636x357.jpg" alt="" width="636" height="357" /></a></p>
<p style="text-align: left;">
<p style="text-align: left;">And at the end of the day when the computers stop buzzing and the drawing pencils are put to rest, everyone lives happily ever after in this studio called WhiteMoon Dreams&#8230;</p>
<p style="text-align: left;"><a rel="attachment wp-att-488" href="http://whitemoondreams.com/blog/stuff-that-people-say/whitemoon-a-story-in-pictures/attachment/wmi-logo-pic/"><img class="aligncenter size-medium wp-image-488" title="WMI LOGO PIC" src="http://whitemoondreams.com/wp-content/uploads/2011/04/WMI-LOGO-PIC-636x357.jpg" alt="" width="636" height="357" /></a></p>
<p style="text-align: left;">The End!</p>
<p style="text-align: left;">
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		<title>New Kingdom Con Video!</title>
		<link>http://whitemoondreams.com/news/new-kingdom-con-video/</link>
		<comments>http://whitemoondreams.com/news/new-kingdom-con-video/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 02:19:27 +0000</pubDate>
		<dc:creator>valeriem</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://whitemoondreams.com/?p=476</guid>
		<description><![CDATA[Our crew is back from Kingdom Con and ready to rock! Check out the latest [...]]]></description>
			<content:encoded><![CDATA[<p>Our crew is back from Kingdom Con and ready to rock! Check out the latest video update <a title="http://www.youtube.com/watch?v=G-arkJCLYPc" href="http://www.youtube.com/watch?v=G-arkJCLYPc" rel="shadowbox[post-476];player=swf;width=640;height=385;">here<br />
</a>A big thanks to our ever loyal fans. We can&#8217;t wait to give you guys more updates and lots of fab stuff regarding our true love, WARMACHINE!</p>
<p>Cheers!</p>
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